MARTA SANNA DESIGN - SELARGIUS, CAGLIARI

Water power

Year: 2019

City: Milano

University project – Domus Academy

Water power is a game through which the user can envision a futuristic scenario that addresses the human relation with food, specifically water.
It takes place in 2035, considered very crucial for the future of water. The scenario is dystopian: four players that need to fight each other in order to win the remaining water in the city.
The message: Water Power is a game without a winner,
we are in fact all losers if we reach the point of fighting a war for water. Let’s learn this now in order to fight the advent of a dystopian future.
Project in collaboration with Santiago Luna and Aman Choudhary.

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